Scaffold
One of the most important modules for many players, Scaffold lets you automatically place blocks beneath you while moving, making building bridges or towers fast and safe. Just like KillAura is vital for combat, Scaffold is a for anyone who wants to build quickly without worrying about falling.
You can see your player’s rotations in third-person view (both front and back) which helps you understand how the module targets block placement. In first-person view, rotations aren’t visible because you’re seeing through the player’s eyes, but the module still perfectly handles aiming and block placement behind the scenes. Rotations happen only server side in first-person view.
RotationSpeeds
Section titled “RotationSpeeds”ModeNew
Section titled “ModeNew”Determines whether to use the new rotation mode or the old/default one. False means old mode is used.
ModeNewTrue
Section titled “ModeNewTrue”Easy to use but very inefficient.
AimSpeed
Section titled “AimSpeed”Controls overall (Y, X, Z) aim speed.
ModeNewFalse
Section titled “ModeNewFalse”MinYawSpeed
Section titled “MinYawSpeed”Minimum horizontal (yaw) rotation speed.
MaxYawSpeed
Section titled “MaxYawSpeed”Maximum horizontal (yaw) rotation speed.
MinPitchSpeed
Section titled “MinPitchSpeed”Minimum vertical (pitch) rotation speed.
MaxPitchSpeed
Section titled “MaxPitchSpeed”Maximum vertical (pitch) rotation speed.
MinYawAcceleration
Section titled “MinYawAcceleration”Minimum acceleration for yaw rotation.
MaxYawAcceleration
Section titled “MaxYawAcceleration”Maximum acceleration for yaw rotation.
MinPitchAcceleration
Section titled “MinPitchAcceleration”Minimum acceleration for pitch rotation.
MaxPitchAcceleration
Section titled “MaxPitchAcceleration”Maximum acceleration for pitch rotation.
CustomBlockClutchRotationSpeeds
Section titled “CustomBlockClutchRotationSpeeds”Enables use of custom rotation speeds for block clutch action when true.
CustomBlockClutchRotationSpeedsTrue
Section titled “CustomBlockClutchRotationSpeedsTrue”Give better control over rotation speed when clutching blocks. (false uses same clutch rotation as normal rotation)
BlockClutchModeNew
Section titled “BlockClutchModeNew”Rotation mode used during block clutch; false means old mode.
BlockClutchModeNewTrue
Section titled “BlockClutchModeNewTrue”Easy to use but very inefficient.
AimSpeed
Section titled “AimSpeed”Control overall (Y, X, Z) aim speed.
BlockClutchModeNewTrue
Section titled “BlockClutchModeNewTrue”Use a way better clutch mode.
BlockClutchMinYawSpeed
Section titled “BlockClutchMinYawSpeed”Minimum yaw speed during block clutch.
BlockClutchMaxYawSpeed
Section titled “BlockClutchMaxYawSpeed”Maximum yaw speed during block clutch.
BlockClutchMinPitchSpeed
Section titled “BlockClutchMinPitchSpeed”Minimum pitch speed during block clutch.
BlockClutchMaxPitchSpeed
Section titled “BlockClutchMaxPitchSpeed”Maximum pitch speed during block clutch.
BlockClutchMinYawAcceleration
Section titled “BlockClutchMinYawAcceleration”Minimum yaw acceleration during block clutch.
BlockClutchMaxYawAcceleration
Section titled “BlockClutchMaxYawAcceleration”Maximum yaw acceleration during block clutch.
BlockClutchMinPitchAcceleration
Section titled “BlockClutchMinPitchAcceleration”Minimum pitch acceleration during block clutch.
BlockClutchMaxPitchAcceleration
Section titled “BlockClutchMaxPitchAcceleration”Maximum pitch acceleration during block clutch.
MinKeepRotationsAfterModuleDisable
Section titled “MinKeepRotationsAfterModuleDisable”Minimum rotation preserved after disabling the rotation module.
MaxKeepRotationsAfterModuleDisable
Section titled “MaxKeepRotationsAfterModuleDisable”Maximum rotation preserved after disabling the rotation module.
RotationRandomizationV
Section titled “RotationRandomizationV”Enables or controls randomization of rotations for both pitch and yaw.
RandomizePitch
Section titled “RandomizePitch”Enables randomization of pitch (vertical) rotation when true.
RandomizePitchChanceWhileYawRotation
Section titled “RandomizePitchChanceWhileYawRotation”Chance (percentage) to randomize pitch while yaw rotation is occurring.
RandomizePitchChanceOnBlock
Section titled “RandomizePitchChanceOnBlock”Chance (percentage) to randomize pitch while blocking.
RandomizePitchChanceInAir
Section titled “RandomizePitchChanceInAir”Chance (percentage) to randomize pitch while in the air.
OtherPitchRandomization
Section titled “OtherPitchRandomization”Settings related to additional pitch randomization parameters.
OtherPitchRandomizationFalse
Section titled “OtherPitchRandomizationFalse”MinRandomizePitchVal
Section titled “MinRandomizePitchVal”Minimum value for random pitch adjustment.
MaxRandomizePitchVal
Section titled “MaxRandomizePitchVal”Maximum value for random pitch adjustment.
MinRandomizePitchInterval
Section titled “MinRandomizePitchInterval”Minimum interval between pitch randomizations.
MaxRandomizePitchInterval
Section titled “MaxRandomizePitchInterval”Maximum interval between pitch randomizations.
NotInARow
Section titled “NotInARow”Prevents pitch randomization from happening consecutively.
RandomizeYaw
Section titled “RandomizeYaw”Enables randomization of yaw (horizontal) rotation when true.
RandomizeYawTrue
Section titled “RandomizeYawTrue”RandomizeYawChanceWhilePitchRotation
Section titled “RandomizeYawChanceWhilePitchRotation”Chance (percentage) to randomize yaw while pitch rotation is occurring.
RandomizeYawChanceOnBlock
Section titled “RandomizeYawChanceOnBlock”Chance (percentage) to randomize yaw while blocking.
RandomizeYawChanceOnAir
Section titled “RandomizeYawChanceOnAir”Chance (percentage) to randomize yaw while in the air.
OtherYawRandomization
Section titled “OtherYawRandomization”Settings related to additional yaw randomization parameters.
OtherYawRandomizationFalse
Section titled “OtherYawRandomizationFalse”MinRandomizeYawVal
Section titled “MinRandomizeYawVal”Minimum value for random yaw adjustment.
MaxRandomizeYawVal
Section titled “MaxRandomizeYawVal”Maximum value for random yaw adjustment.
MinRandomizeYawInterval
Section titled “MinRandomizeYawInterval”Minimum interval between yaw randomizations.
MaxRandomizeYawInterval
Section titled “MaxRandomizeYawInterval”Maximum interval between yaw randomizations.
NotInARow
Section titled “NotInARow”Prevents yaw randomization from happening consecutively.
StaticPitchSettings
Section titled “StaticPitchSettings”Contains settings for applying static pitch angles during movement, jumps, and clutches. Locks your vertical view angle (pitch) at a set value, usually around 80°, to keep your aim steady. It’s used for clutching, bridging, and bypassing anti-cheat by making movement look consistent and legit.
StaticPitch
Section titled “StaticPitch”Enables the use of a static pitch angle.
StaticPitchAtJump
Section titled “StaticPitchAtJump”Applies static pitch while jumping.
StaticPitchRandomizeOnlyAtStart
Section titled “StaticPitchRandomizeOnlyAtStart”Randomizes static pitch only at the start of the action, not continuously.
IgnoreStaticPitchForBlockClutches
Section titled “IgnoreStaticPitchForBlockClutches”If true, disables static pitch during block clutch actions.
MinStaticPitchForward
Section titled “MinStaticPitchForward”Minimum pitch angle when facing forward using static pitch.
MaxStaticPitchForward
Section titled “MaxStaticPitchForward”Maximum pitch angle when facing forward using static pitch.
StaticPitchDiagonal
Section titled “StaticPitchDiagonal”Enables static pitch while moving diagonally.
StaticPitchAtJumpDiagonal
Section titled “StaticPitchAtJumpDiagonal”Applies static pitch during diagonal jumps.
StaticPitchRandomizeOnlyAtStartDiagonal
Section titled “StaticPitchRandomizeOnlyAtStartDiagonal”Only randomizes static pitch at the beginning of diagonal movement.
IgnoreStaticPitchForBlockClutchesDiagonal
Section titled “IgnoreStaticPitchForBlockClutchesDiagonal”Disables static pitch for diagonal block clutch actions if true.
MinStaticPitchDiagonal
Section titled “MinStaticPitchDiagonal”Minimum pitch angle for diagonal movement.
MaxStaticPitchDiagonal
Section titled “MaxStaticPitchDiagonal”Maximum pitch angle for diagonal movement.
RotationForStaticPitch
Section titled “RotationForStaticPitch”ReduceYawRotation
Section titled “ReduceYawRotation”Reduces how much yaw (horizontal angle) is rotated during movement.
StrictYaw
Section titled “StrictYaw”Enables strict yaw constraints for more accurate or limited movement.
MinStrictYawIncorrectFactor
Section titled “MinStrictYawIncorrectFactor”Minimum factor allowed for incorrect yaw deviation.
MaxStrictYawIncorrectFactor
Section titled “MaxStrictYawIncorrectFactor”Maximum factor allowed for incorrect yaw deviation.
MinStartDelayAfterDirectionChange
Section titled “MinStartDelayAfterDirectionChange”Minimum delay before applying rotation after changing movement direction.
MaxStartDelayAfterDirectionChange
Section titled “MaxStartDelayAfterDirectionChange”Maximum delay before applying rotation after changing movement direction.
RotateWithMovement
Section titled “RotateWithMovement”Enables rotation based on player movement.
RotateWithMovementOnlyOrthogonal
Section titled “RotateWithMovementOnlyOrthogonal”Only rotates with movement when the direction is orthogonal (not diagonal).
Improve
Section titled “Improve”Enables general improvements to rotation and prediction logic.
ImproveOnlyAtClutch
Section titled “ImproveOnlyAtClutch”Applies improvement logic only during clutch situations.
ExtraBlockSearch
Section titled “ExtraBlockSearch”Expands the block search range to find more clutch placements.
ExtraBlockSearchOnlyAtClutch
Section titled “ExtraBlockSearchOnlyAtClutch”Only uses extended block search during clutching.
Strafe
Section titled “Strafe”Enables strafing movement while bridgeing (not diagonally).
StrafeTrue
Section titled “StrafeTrue”MinStrafeDegree
Section titled “MinStrafeDegree”Defines the minimum angle (in degrees) for strafing.
MaxStrafeDegree
Section titled “MaxStrafeDegree”Defines the maximum angle (in degrees) for strafing.
MinStrafeWidth
Section titled “MinStrafeWidth”Controls the minimum side-to-side distance of each strafe movement.
MaxStrafeWidth
Section titled “MaxStrafeWidth”Controls the maximum side-to-side distance of each strafe movement.
CorrectRotationWhileBuilding
Section titled “CorrectRotationWhileBuilding”Keeps your rotation accurate and aligned during building.
CorrectStrafeWithKeyBinds
Section titled “CorrectStrafeWithKeyBinds”Adjusts strafe direction based on pressed movement keys.
CorrectStrafeWithKeyBindsCage
Section titled “CorrectStrafeWithKeyBindsCage”Strafes correctly when in cage situations (e.g., box starts or void clutches).
MinCorrectStrafeWithKeyBindsWidth
Section titled “MinCorrectStrafeWithKeyBindsWidth”Sets the minimum width of the correction strafe when using keybinds.
MaxCorrectStrafeWithKeyBindsWidth
Section titled “MaxCorrectStrafeWithKeyBindsWidth”Sets the maximum width of the correction strafe when using keybinds.
MinCorrectStrafeWithKeyBindsDuration
Section titled “MinCorrectStrafeWithKeyBindsDuration”Defines the minimum duration (in ticks) of keybind correction.
MaxCorrectStrafeWithKeyBindsDuration
Section titled “MaxCorrectStrafeWithKeyBindsDuration”Defines the maximum duration (in ticks) of keybind correction.
NotInARow
Section titled “NotInARow”Prevents the same correction pattern from happening repeatedly.
MinCorrectStrafeWithKeyBindsMiddle
Section titled “MinCorrectStrafeWithKeyBindsMiddle”Minimum offset from center used during keybind-based strafing.
MaxCorrectStrafeWithKeyBindsMiddle
Section titled “MaxCorrectStrafeWithKeyBindsMiddle”Maximum offset from center used during keybind-based strafing.
MinCorrectStrafeWithKeyBindsMiddleExclusion
Section titled “MinCorrectStrafeWithKeyBindsMiddleExclusion”Minimum excluded zone where middle strafe should not activate.
MaxCorrectStrafeWithKeyBindsMiddleExclusion
Section titled “MaxCorrectStrafeWithKeyBindsMiddleExclusion”Maximum excluded zone where middle strafe should not activate.
MinDelayToRecalculateMiddle
Section titled “MinDelayToRecalculateMiddle”Minimum delay before recalculating the middle strafe position.
MaxDelayToRecalculateMiddle
Section titled “MaxDelayToRecalculateMiddle”Maximum delay before recalculating the middle strafe position.
StartAtEdge
Section titled “StartAtEdge”Starts rotation behavior when the player is at the edge of a block.
MinStartAtEdgeDelay
Section titled “MinStartAtEdgeDelay”Minimum delay before triggering rotation at edge.
MaxStartAtEdgeDelay
Section titled “MaxStartAtEdgeDelay”Maximum delay before triggering rotation at edge.
IgnoreStartAtEdgeAtBlockClutch
Section titled “IgnoreStartAtEdgeAtBlockClutch”Ignores edge start behavior during block clutching.
EdgeRotateCheck
Section titled “EdgeRotateCheck”Checks if rotation should be adjusted when near an edge.
EdgePlaceCheck
Section titled “EdgePlaceCheck”Checks if block placement is aligned with the edge.
Enables fast flick-like rotation for quick reaction or block placement.
OtherFlick
Section titled “OtherFlick”Enables secondary flick behavior (e.g., for fallback or secondary logic).
OtherRotation
Section titled “OtherRotation”Enables additional rotation logic for smoother transitions.
RecycleRotation
Section titled “RecycleRotation”Reuses previous rotation angles for more consistent movement.
Intave
Section titled “Intave”Applies rotation adjustments for compatibility with Intave anti-cheat.
IntaveSafe
Section titled “IntaveSafe”Uses safer values for Intave to avoid detection.
IntaveFast
Section titled “IntaveFast”Uses faster values for Intave if safety allows it.
PitchSelection
Section titled “PitchSelection”Controls how pitch angle is selected: Nearest, Furthest, Highest, Lowest, Mid, Random
MaxPitchCorrection
Section titled “MaxPitchCorrection”Maximum amount of pitch correction allowed.
IgnoreMaxPitchCorrectionIfBlockClutch
Section titled “IgnoreMaxPitchCorrectionIfBlockClutch”Ignores the pitch correction limit when block clutching.
Expand
Section titled “Expand”Allows expanded or flexible rotation movement when needed.
ExpandLenght
Section titled “ExpandLenght”Increases how far the system looks for blocks to place or rotate to.
RotationsForStrafeSettings
Section titled “RotationsForStrafeSettings”NoSwing
Section titled “NoSwing”Disables the arm swing animation when clicking.
ServerSideNoSwing
Section titled “ServerSideNoSwing”Disables the swing animation sent to the server.
MinCPS
Section titled “MinCPS”Minimum clicks per second allowed.
MaxCPS
Section titled “MaxCPS”Maximum clicks per second allowed.
DCPSMode
Section titled “DCPSMode”InternalDCPSModeTrue: The program decides how fast to click by itself. ExternalDCPSModeTrue: Something else (like another tool or you) controls how fast it clicks.
DCPSModeExternalTrue
Section titled “DCPSModeExternalTrue”DCPS= Dynamic clicks per second.
MinDCPS
Section titled “MinDCPS”Minimum dynamic clicks per second. A dynamic click changes its speed automatically based on the situation.
MaxDCPS
Section titled “MaxDCPS”Maximum dynamic clicks per second. A dynamic click changes its speed automatically based on the situation.
ForcePlaceIfYouWouldFallDown
Section titled “ForcePlaceIfYouWouldFallDown”Forces block placement if it prevents falling.
AlwaysPlaceWhenPossible
Section titled “AlwaysPlaceWhenPossible”Always attempts to place blocks when conditions allow.
ClickPause
Section titled “ClickPause”Pauses clicking under certain conditions.
DelayClick
Section titled “DelayClick”Delays clicks to mimic more natural timing.
OneClick
Section titled “OneClick”Limits to one click per action or tick.
MaxYawRotationDeltaToPlaceBlocks
Section titled “MaxYawRotationDeltaToPlaceBlocks”Maximum yaw rotation change allowed for block placement.
MaxPitchRotationDeltaToPlaceBlocks
Section titled “MaxPitchRotationDeltaToPlaceBlocks”Maximum pitch rotation change allowed for block placement.
RemoveRotationDeltaLimitAtBlockClutch
Section titled “RemoveRotationDeltaLimitAtBlockClutch”Removes rotation limits during block clutch moves.
Sneaking
Section titled “Sneaking”Enables sneaking.
TimeJumpForOneStackForward
Section titled “TimeJumpForOneStackForward”Allows a time jump when sneaking one block forward.
OneStackForward
Section titled “OneStackForward”Sneaks exactly one block forward.
MinMinOffGroundSneakTickForward
Section titled “MinMinOffGroundSneakTickForward”Minimum ticks off the ground before sneaking forward (min range).
MaxMinOffGroundSneakTickForward
Section titled “MaxMinOffGroundSneakTickForward”Maximum ticks off the ground before sneaking forward (min range).
MinMaxOffGroundSneakTickForward
Section titled “MinMaxOffGroundSneakTickForward”Minimum ticks off the ground before sneaking forward (max range).
MaxMaxOffGroundSneakTickForward
Section titled “MaxMaxOffGroundSneakTickForward”Maximum ticks off the ground before sneaking forward (max range).
OneStackDiagonal
Section titled “OneStackDiagonal”Sneaks exactly one block diagonally.
MinMinOffGroundSneakTickDiagonal
Section titled “MinMinOffGroundSneakTickDiagonal”Minimum ticks off the ground before sneaking diagonally (min range).
MaxMinOffGroundSneakTickDiagonal
Section titled “MaxMinOffGroundSneakTickDiagonal”Maximum ticks off the ground before sneaking diagonally (min range).
MinMaxOffGroundSneakTickDiagonal
Section titled “MinMaxOffGroundSneakTickDiagonal”Minimum ticks off the ground before sneaking diagonally (max range).
MaxMaxOffGroundSneakTickDiagonal
Section titled “MaxMaxOffGroundSneakTickDiagonal”Maximum ticks off the ground before sneaking diagonally (max range).
MinSneakTicks
Section titled “MinSneakTicks”Minimum number of ticks to sneak.
MaxSneakTicks
Section titled “MaxSneakTicks”Maximum number of ticks to sneak.
NotInARow
Section titled “NotInARow”Prevents sneaking actions from happening consecutively.
Outliers
Section titled “Outliers”Enables handling of sneaking outliers (unusual ticks).
MinSneakTicksOutlierValue
Section titled “MinSneakTicksOutlierValue”Minimum tick count for outlier sneaks.
MaxSneakTicksOutlierValue
Section titled “MaxSneakTicksOutlierValue”Maximum tick count for outlier sneaks.
MinOutlierDelay
Section titled “MinOutlierDelay”Minimum delay before outlier sneaks.
MaxOutlierDelay
Section titled “MaxOutlierDelay”Maximum delay before outlier sneaks.
MinStartSneakDistToBlock
Section titled “MinStartSneakDistToBlock”Minimum distance from block to start sneaking.
MaxStartSneakDistToBlock
Section titled “MaxStartSneakDistToBlock”Maximum distance from block to start sneaking.
MinSneakBlocksForward
Section titled “MinSneakBlocksForward”Minimum sneak blocks forward.
MaxSneakBlocksForward
Section titled “MaxSneakBlocksForward”Maximum sneak blocks forward.
MinSneakBlocksDiagonal
Section titled “MinSneakBlocksDiagonal”Minimum sneak blocks diagonally.
MaxSneakBlocksDiagonal
Section titled “MaxSneakBlocksDiagonal”Maximum sneak blocks diagonally.
SneakSlowDown
Section titled “SneakSlowDown”Enables slowing down movement while sneaking.
EarlySneakCalculation
Section titled “EarlySneakCalculation”Adjusts sneak calculation timing to make it more efficient.
MovementForSneakingTrue
Section titled “MovementForSneakingTrue”ADHSMode
Section titled “ADHSMode”Controls how Anti-Directional Hits (ADHS) are handled to avoid getting caught by anti-cheat systems.
- None: No special handling for ADHS.
- ADS: Basic protection against ADHS detection.
- ADHS: Advanced protection for better anti-cheat evasion.
ADHS = Anti-Directional Hit System ADS= Advanced handling for Anti-Directional Hit detection system
MoveFix
Section titled “MoveFix”Fixes movement bugs caused by the module.
- None: No fixes.
- Default: Simple fix for common problems.
- Advanced: Better fix for smoother movement.
MoveFixIntave
Section titled “MoveFixIntave”Special fix for movement issues with the Intave anti-cheat system.
SprintMode
Section titled “SprintMode”Controls sprinting behavior.
- None: Sprinting is off.
- Legit: Sprint like a normal player.
- AllDirection: Sprint in all directions.
- AllDirectionMotion: Sprint in all directions with extra motion tweaks.
JumpSprint
Section titled “JumpSprint”Lets you keep sprinting while jumping.
Allows you to hover or fall slowly in the air.
StopAtStart
Section titled “StopAtStart”Stops all movement right when the module starts.
SafeWalkNoBlocks
Section titled “SafeWalkNoBlocks”Prevents you from walking off edges with no blocks underneath.
Sneak NoBlocks
Section titled “Sneak NoBlocks”Lets you sneak even if there is no block below you.
StopNoBlocks
Section titled “StopNoBlocks”Stops your movement if there is no block beneath to prevent falling.
ReduceVelocity
Section titled “ReduceVelocity”Makes your speed changes smoother and more natural.
Ignore SpeedMotion
Section titled “Ignore SpeedMotion”Ignores outside speed or motion effects to keep movement steady.
Sneak AtRotation
Section titled “Sneak AtRotation”Automatically sneaks when you turn your view for safer movement.
StopAtRotation
Section titled “StopAtRotation”Stops your movement while you are rotating to avoid suspicious behavior.
MovmentGodBridgeTrue
Section titled “MovmentGodBridgeTrue”Enables God Bridging behavior — timing jumps and block placements for fast bridging without sneaking.
DisableGodBridgeSafetyFeature
Section titled “DisableGodBridgeSafetyFeature”Turns off built-in safety checks that prevent failed GodBridge jumps. Not recommended unless you know what you’re doing.
MinResetGodBridgeAfterXJumps
Section titled “MinResetGodBridgeAfterXJumps”The minimum number of jumps before the module resets the GodBridge state.
MaxResetGodBridgeAfterXJumps
Section titled “MaxResetGodBridgeAfterXJumps”The maximum number of jumps before the module resets the GodBridge state.
NotInARow
Section titled “NotInARow”Prevents repeated identical jump patterns to avoid detection by anti-cheat.
MinJumpAfterXBlocks
Section titled “MinJumpAfterXBlocks”Minimum number of blocks placed before the next jump starts.
MaxJumpAfterXBlocks
Section titled “MaxJumpAfterXBlocks”Maximum number of blocks placed before the next jump starts.
MinJumpDelayAfterPlace
Section titled “MinJumpDelayAfterPlace”Minimum delay (in ms or ticks) after placing a block before jumping.
MaxJumpDelayAfterPlace
Section titled “MaxJumpDelayAfterPlace”Maximum delay (in ms or ticks) after placing a block before jumping.
MinStartDelay
Section titled “MinStartDelay”Minimum delay before the first jump when starting to GodBridge.
MaxStartDelay
Section titled “MaxStartDelay”Maximum delay before the first jump when starting to GodBridge.
MovmentMoonWalkTrue
Section titled “MovmentMoonWalkTrue”Enables moonwalking — moving sideways while placing blocks without shifting.
MinMoonwalkWideness
Section titled “MinMoonwalkWideness”Minimum horizontal offset from the block edge while moonwalking.
MaxMoonwalkWideness
Section titled “MaxMoonwalkWideness”Maximum horizontal offset from the block edge while moonwalking.
MinMoonWalkStartDistToBlock
Section titled “MinMoonWalkStartDistToBlock”Minimum distance from the block when moonwalking starts.
MaxMoonWalkStartDistToBlock
Section titled “MaxMoonWalkStartDistToBlock”Maximum distance from the block when moonwalking starts.
MinMoonWalkMiddle
Section titled “MinMoonWalkMiddle”Minimum distance used for determining the midpoint while moonwalking.
MaxMoonWalkMiddle
Section titled “MaxMoonWalkMiddle”Maximum distance used for determining the midpoint while moonwalking.
NotInARow
Section titled “NotInARow”Prevents repeated, identical moonwalk patterns to avoid anti-cheat detection.
MinDelayToRecalculateMiddle
Section titled “MinDelayToRecalculateMiddle”Minimum delay before recalculating the moonwalk middle offset.
MaxDelayToRecalculateMiddle
Section titled “MaxDelayToRecalculateMiddle”Maximum delay before recalculating the moonwalk middle offset.
SameYGroup
Section titled “SameYGroup”Keeps the player’s vertical Y-level (height) consistent while bridging or walking to make movement smoother and more predictable.
AutoJump
Section titled “AutoJump”Automatically jumps while moving if needed to stay level or to align with block placements.
IntaveFast2
Section titled “IntaveFast2”Optimized movement logic for servers using the Intave anti-cheat system. Helps avoid flagging during SameY bridging.
TellyBridge
Section titled “TellyBridge”Enables support for teleport bridging (Telly Bridging), where the player turns around and places blocks quickly while maintaining SameY movement.
SafeWalk
Section titled “SafeWalk”Prevents walking off edges when bridging or moving near a drop. Especially useful for safe bridging.
SafeWalkAir
Section titled “SafeWalkAir”Applies SafeWalk logic even while in mid-air (e.g., during jumps or gaps).
SafeWalkOnlyDiagonal
Section titled “SafeWalkOnlyDiagonal”Enables SafeWalk only when moving diagonally, giving more control and flexibility.
JumpGroup
Section titled “JumpGroup”Enables jumping behavior during bridging.
JumpOnlyWhileSpacePressed
Section titled “JumpOnlyWhileSpacePressed”Jumping only happens if the space key is being held. Adds manual control.
MinJumpAfterXBlocksForward
Section titled “MinJumpAfterXBlocksForward”Minimum number of blocks walked forward before jumping is triggered.
MaxJumpAfterXBlocksForward
Section titled “MaxJumpAfterXBlocksForward”Maximum number of blocks walked forward before jumping is triggered.
MinJumpAfterXBlocksDiagonal
Section titled “MinJumpAfterXBlocksDiagonal”Minimum number of blocks walked diagonally before jumping is triggered.
MaxJumpAfterXBlocksDiagonal
Section titled “MaxJumpAfterXBlocksDiagonal”Maximum number of blocks walked diagonally before jumping is triggered.
Sets the global timer speed. A lower value slows down time-based actions, affecting game ticks. Most anti-cheats wont flag any slowdown but they will flag even a 0.1% speed up.
TimerDrop
Section titled “TimerDrop”Temporarily lowers the timer speed after specific actions, often for anti-cheat bypass.
MinTimerSpeed
Section titled “MinTimerSpeed”The minimum speed the timer can drop to when triggered.
MaxTimerSpeed
Section titled “MaxTimerSpeed”The highest timer speed the module will allow, usually used for recovery after slowdown.
MovementMotionMultiplierTrue
Section titled “MovementMotionMultiplierTrue”MinMotionMultiplierAirForward
Section titled “MinMotionMultiplierAirForward”Minimum forward movement multiplier while in the air. Affects speed during jumps.
MaxMotionMultiplierAirForward
Section titled “MaxMotionMultiplierAirForward”Maximum forward movement multiplier while in the air.
NotInARow (AirForward)
Section titled “NotInARow (AirForward)”Prevents repeating the same air forward multiplier value consecutively to mimic human inconsistency.
MinMotionMultiplierAirStrafe
Section titled “MinMotionMultiplierAirStrafe”Minimum strafe (sideways) speed multiplier while in the air.
MaxMotionMultiplierAirStrafe
Section titled “MaxMotionMultiplierAirStrafe”Maximum strafe (sideways) speed multiplier while in the air.
NotInARow (AirStrafe)
Section titled “NotInARow (AirStrafe)”Prevents repeated strafe values to add randomness.
MinMotionMultiplierGroundForward
Section titled “MinMotionMultiplierGroundForward”Minimum forward speed multiplier while on the ground.
MaxMotionMultiplierGroundForward
Section titled “MaxMotionMultiplierGroundForward”Maximum forward speed multiplier while on the ground.
NotInARow (GroundForward)
Section titled “NotInARow (GroundForward)”Prevents using the same ground forward multiplier multiple times in a row.
MinMotionMultiplierGroundStrafe
Section titled “MinMotionMultiplierGroundStrafe”Minimum ground strafe (sideways) speed multiplier.
MaxMotionMultiplierGroundStrafe
Section titled “MaxMotionMultiplierGroundStrafe”Maximum ground strafe (sideways) speed multiplier.
NotInARow (GroundStrafe)
Section titled “NotInARow (GroundStrafe)”Adds variation to ground strafe movement to appear more legit.
Builds upward realistically, mimicking normal player behavior with no suspicious movements. Safe for anti-cheat.
Intave1
Section titled “Intave1”Allows tower building while moving, adapted for the Intave anti-cheat system.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
Intave2
Section titled “Intave2”Similar to Intave1 but with a slightly different movement style. Also supports movement while tower building.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
Designed for NoCheatPlus (NCP). Allows tower building while moving, avoiding NCP flags.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
NCPFast
Section titled “NCPFast”A faster version of NCP mode. Builds quicker while moving but still tuned for NCP detection.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
Works well with the Verus anti-cheat. Enables movement-based tower building.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
ConstantMotion
Section titled “ConstantMotion”Tower while constantly moving forward — keeps motion smooth and uninterrupted while placing blocks upward.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
ConstantMotion
Section titled “ConstantMotion”Keeps the player in constant forward motion during towering, preventing stop-start movements. Makes the motion look smoother and can help bypass movement checks in anti-cheats.
Adds jump motion during tower building with movement — looks like a player jumping while building upward.
TowerWhileMoving
Section titled “TowerWhileMoving”Lets the player build upward (tower) without stopping movement. You can walk forward or strafe while placing blocks below you — useful for smoother bridging transitions or aggressive play.
JumpMotion
Section titled “JumpMotion”Applies a jump boost or jumping behavior during movement-based towering. The player jumps as they place blocks, mimicking how a real player might jump-tower while walking.
SettingsForAllTowerAndSilentModes
Section titled “SettingsForAllTowerAndSilentModes”SilentMode
Section titled “SilentMode”Controls how silent block/item switching is handled:
- None: Disables silent switching entirely.
- Legit: Switches items silently in a way that mimics legitimate player behavior.
- Default: A balanced mode with decent silence and speed — standard for most use cases.
- Exploit: Uses more aggressive switching methods which may trigger silent item use in unintended ways — more detectable.
UseBiggestStackSilent
Section titled “UseBiggestStackSilent”When enabled, always switches to the item stack with the most blocks during silent switching.
MinSilentStartDelay
Section titled “MinSilentStartDelay”Minimum delay (in ticks) before the silent switching process begins after activation.
MaxSilentStartDelay
Section titled “MaxSilentStartDelay”Maximum delay (in ticks) before silent switching begins — adds randomization.
MinSilentSwitchDelay
Section titled “MinSilentSwitchDelay”Minimum delay between actual silent item switches.
MaxSilentSwitchDelay
Section titled “MaxSilentSwitchDelay”Maximum delay between silent switches — allows timing variation.
MinStackCountToStartSwitchProcess
Section titled “MinStackCountToStartSwitchProcess”Minimum number of items required in a stack for the module to consider switching to it.
MaxStackCountToStartSwitchProcess
Section titled “MaxStackCountToStartSwitchProcess”Maximum stack size considered for switching — useful to avoid selecting very large stacks if needed.
MinBackSwitchTickDelay
Section titled “MinBackSwitchTickDelay”Minimum delay before switching back to the original item after a silent switch.
MaxBackSwitchTickDelay
Section titled “MaxBackSwitchTickDelay”Maximum delay before switching back to the original item.
DynamicBackSwitchTickDelay
Section titled “DynamicBackSwitchTickDelay”When enabled, back-switch delay adapts dynamically based on context — e.g., delays more if the player is mid-action or in air.
Visuals
Section titled “Visuals”ScaffoldVisuals
Section titled “ScaffoldVisuals”ThirdPersonMode
Section titled “ThirdPersonMode”Shows a third-person visual to help align placements while scaffolding.
BlockCount
Section titled “BlockCount”Displays how many blocks are left in your inventory.
Sets where the BlockCount appears on the screen (X is horizontal, Y is vertical).
Changes the size of the BlockCount display.
BackGround
Section titled “BackGround”Enables a background behind the BlockCount for better visibility.
BackGroundColor
Section titled “BackGroundColor”Controls the color of the background. Works with the options below.
Rainbow / Fade / Astolfo / ClientColor
Section titled “Rainbow / Fade / Astolfo / ClientColor”- Rainbow: Cycles through bright rainbow colors.
- Fade: Soft fade between shades of only one color.
- Astolfo: Uses a pinkish/blueish aesthetic.
- ClientColor: Uses your selected client color setting.
ClientColorAlpha
Section titled “ClientColorAlpha”Sets how transparent the ClientColor is (0 = invisible, 255 = fully visible).
RoundFactor
Section titled “RoundFactor”Rounds the corners of the BlockCount background box.
BlockCountBlur
Section titled “BlockCountBlur”Adds a blur behind the BlockCount to reduce clutter.
BlockCountShadow
Section titled “BlockCountShadow”Adds a shadow effect to the BlockCount text to make it easier to read.
Highlights blocks being placed or interacted with by the scaffold.
ESPBlur
Section titled “ESPBlur”Adds a blur effect behind ESP-highlighted blocks.
ESPShadow
Section titled “ESPShadow”Adds a shadow around ESP-highlighted blocks to make them stand out.
ESPColor Options (Rainbow / Fade / Astolfo / ClientColor)
Section titled “ESPColor Options (Rainbow / Fade / Astolfo / ClientColor)”Controls how the ESP blocks are colored using the selected color effect.