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Fucker

This module breaks spesific blocks automatically.

Minimum horizontal (yaw) rotation speed when turning toward the target block.

Maximum yaw speed. Randomly picked between Min and Max for more human-like movement.

Minimum vertical (pitch) rotation speed.

Maximum pitch speed. Affects how fast your view aims up/down toward beds or other blocks.

RandomType: Random, SecureRandom, Gaussian, Intave

Section titled “RandomType: Random, SecureRandom, Gaussian, Intave”

Controls how randomness is generated:

  • Random: Basic Java randomness.
  • SecureRandom: Cryptographically secure, slower but less predictable.
  • Gaussian: Uses a bell-curve randomness for smoother, human-like aim.
  • Intave: Mimics a specific anti-cheat-safe pattern.

Randomize: None, Basic, Doubled, OnlyRotation

Section titled “Randomize: None, Basic, Doubled, OnlyRotation”

Adds extra randomness to aiming/motion:

  • None: No extra randomness.
  • Basic: Adds minor offset.
  • Doubled: Adds more aggressive/random variation.
  • OnlyRotation: Randomizes view rotation only, not movement.

How strong the aim randomness is. Higher = more offset and less predictable behavior.

If true, enables more complex and legit rotation behavior.

Smooths aim transitions between ticks. Helps avoid snapping.

Prevents rotation from interfering with movement direction. This setting moves the player only server-side, not client-side.

Fixes movement direction silently without affecting client view:

  • None: No fix.
  • Default: Basic yaw compensation.
  • Advanced: Smarter correction to avoid detection.

Extra movement correction aimed at bypassing Intave anti-cheat.

Chooses which type of block to target:

  • Bed: Standard bed destroyer.
  • Cake: For cake-based servers (rare).
  • Custom: Supports other block types via config.

Defines what action is done on the target block:

  • Break: Destroys the block.
  • Click: Right-clicks it one time.
  • Use: Uses beds, eats cakes…

Time (in ms) between each block interaction. Lower = faster action.

How close you need to be for the module to aim at a target block.

Maximum block interaction range.

If true, only breaks beds that aren’t blocked by other blocks.

If true, allows breaking beds or targets through walls (ghost breaking).

If enabled, breaks the target block instantly without visible mining.

Avoids breaking blocks placed by teammates or marked as friendly. .friend (name)

Blinks (chokes packets until release) until released.

Delay before bed break packets are sent.