AntiFire
Helps prevent fire damage by manipulating player movement or packet behavior when the player is on fire.
OnlyOnGround
Section titled “OnlyOnGround”Activates AntiFire only when the player is on the ground, avoiding unnecessary actions mid-air.
MaxPacketPerTick
Section titled “MaxPacketPerTick”Limits how many packets related to AntiFire behavior are sent per game tick — used to avoid triggering anti-cheat, overloading the server or getting kicked for sending to many packets.