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AirStuck

Freezes the player’s position mid-air, often used for clutching or stopping movement temporarily.

Controls how your rotation behaves while stuck:

  • NoRotate: Rotation is locked client-side and not sent to the server. The server sees you as not turning.
  • CanRotate: Rotation is both client-side and server-side. You can look around, and the server sees it too.
  • Intave: Mimics server-friendly behavior tailored for Intave anti-cheat. Rotation may be partially sent to avoid detection.
  • NewNoRotate: An improved version of NoRotate, still client-side only, possibly with smoother behavior.

Automatically sneaks while stuck, helpful for block placement or anti-cheat behavior.

Only activates AirStuck when you are in the air — doesn’t trigger if you’re on the ground.