MotionModifier
Edits Tick based on event, event phase and conditions.
Block Jump Input
Section titled “Block Jump Input”Makes you not able to control jumping.
Only While Moving/JumpKeyPressed/InWater/InWeb/AtLadder
Section titled “Only While Moving/JumpKeyPressed/InWater/InWeb/AtLadder”Will only work if toggled conditions are met.
Wait For Damage
Section titled “Wait For Damage”After enabling, will wait until player gets hurt.
SelfDamage Start
Section titled “SelfDamage Start”Will Self-Damage player with one of methods:
None: Wont.
Motion: If OnlyOnGround will set player’s motionY to Motion.
Packet 1/2: Will send packet/s that player is above 3.5 from your initial Y pos. THat will fall damage you.
Fake: Will set your Hurttime visually to 10 but wont actually damage.
SetPostion: Teleports you YAdd Blocks above you.
3Jumps: Will jump 3 time without onGround that will hurt you.
TickEdit
Section titled “TickEdit”This section explains what an “TickEdit” is.
Tick Edit can happen:
on Disable/Enable
on Events: PreUpdate, PostUpdate, MoveEntity.
Events have 4 conditions for each of them there is diffrent TickEdit:
MotionYLessZero
MotionYHigherZero
TicksOnGround {N}: 0 - 60 Ticks on ground that if greater than ResetTicksTo will reset ticks to ResetTicksFrom
Tick Edition settings:
Tick Edit
Section titled “Tick Edit”If should Tick Edition event happen.
NotWhileKB
Section titled “NotWhileKB”Wont happen if hurttime > 0
Only InWater / InWeb / AtLadder
Section titled “Only InWater / InWeb / AtLadder”Will only happen if toggled conditions are met.
Will jump this tick. Legit
SpoofGround
Section titled “SpoofGround”Tells server that player is on ground even if its not.
EditStaticY
Section titled “EditStaticY”Sets motionY to value.
EditStaticY
Section titled “EditStaticY”Sets motionY to Min/Max value if enabled.
EditStaticXZ
Section titled “EditStaticXZ”Sets motionXZ accodring to your rotation to Min/Max value if enabled.
AddStaticY
Section titled “AddStaticY”Adds Min/Max value to motionY if enabled.
AddStaticXZ
Section titled “AddStaticXZ”Adds accodring to your rotation Min/Max value motionXZ if enabled.
MultiplyStaticY
Section titled “MultiplyStaticY”Multiplies motionY by Min/Max value if enabled.
MultiplyStaticXZ
Section titled “MultiplyStaticXZ”Multiplies motionXZ accodring to your rotation by Min/Max value if enabled.
EditTimerSpeed
Section titled “EditTimerSpeed”Sets timer to Min/Max value if toggle.
StrafePercentage
Section titled “StrafePercentage”% of your motion getting redirected to your forward vector.
SelfDamageMode
Section titled “SelfDamageMode”Same as self damage specified above.