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BugUp

A module that exploits movement bugs to gain positional advantages by resetting you to your last on-ground position and manipulating movement packets.

Different methods for the bug exploit:


Instantly moves the player to a target location.


Sets the player’s position directly without normal movement.


Resets you to your last on-ground position.


Spoofs ground status to the server for various effects.


Increases movement speed during the bug.


Uses jumping to trigger the bug effect.


Manipulates collision detection for movement advantage.


Freezes player mid-air by exploiting movement packets.


Delays outgoing packets for teleport-like movement.


Delays both incoming and outgoing packets for advanced teleportation.


Automatically places blocks beneath the player to prevent falling.


A mode designed to bypass the NoCheatPlus anti-cheat.


Teleport, SetPosition, OnGround, OnGroundSpoof, Speed, Jump, Collision, AirStuck, AutoPlatform

Maximum fall distance allowed before BugUp activates.

Only triggers BugUp when falling into the void.

Minimum distance to trigger rollback or flag backing.

Maximum distance allowed for rollback or flag backing.


BlinkOutgoing, BlinkBoth

Maximum fall distance allowed before BugUp activates.

Only triggers BugUp when falling into the void.

Minimum number of packets delayed in Blink modes.

Maximum number of packets delayed in Blink modes.


NCP

Sets the fall distance threshold for activating BugUp in blocks.

Minimum distance to trigger rollback or flag backing.

Maximum distance allowed for rollback or flag backing.