AutoWalk
A movement module that automatically walks toward targets with advanced rotation control and pathfinding. This module can be combined with AutoPlay and KillAura to play sumo matches without user input. Useful for afk win streaks and other automated tasks.
MinYawSpeed / MaxYawSpeed
Section titled “MinYawSpeed / MaxYawSpeed”Sets the range of yaw (horizontal) rotation speed.
MinPitchSpeed / MaxPitchSpeed
Section titled “MinPitchSpeed / MaxPitchSpeed”Sets the range of pitch (vertical) rotation speed.
RandomType
Section titled “RandomType”Determines how randomness is applied to rotations:
Random
Section titled “Random”Basic Java Random, lightweight and fast.
SecureRandom
Section titled “SecureRandom”Cryptographically secure RNG, adds heavier variation.
Gaussian
Section titled “Gaussian”Uses a normal distribution for more natural-looking randomness.
Intave
Section titled “Intave”Mimics patterns designed to bypass Intave anti-cheat system.
Randomize
Section titled “Randomize”Controls how much and what kind of randomness is added:
No randomization applied.
Adds standard random offsets.
Doubled
Section titled “Doubled”Doubles the effect of randomness.
OnlyRotation
Section titled “OnlyRotation”Applies randomness only to rotation, not movement.
RandomStrength
Section titled “RandomStrength”Adjusts how strong/random the rotations are.
AdvancedRots
Section titled “AdvancedRots”Enables smarter and more human-like rotations.
Interpolation
Section titled “Interpolation”Smooths out rotation transitions between angles.
PathFinding
Section titled “PathFinding”Allows walking around obstacles by calculating a path to the target.
DebugLine
Section titled “DebugLine”Draws a line showing the current walking path.
Distance
Section titled “Distance”Max distance to start walking toward a target.
MaxSearch Time
Section titled “MaxSearch Time”How long the module searches for a path before stopping.
UpdateTicks
Section titled “UpdateTicks”Interval (in ticks) between path updates.
Smooth
Section titled “Smooth”Enables smoother, less robotic movement.
KeepRotation
Section titled “KeepRotation”Maintains the player’s rotation while walking.
MovementMode
Section titled “MovementMode”Sets the logic used for movement:
Rotation
Section titled “Rotation”Movement is based on current rotation.
Silent
Section titled “Silent”Moves without affecting visible rotation. Only server side rotations in first person view, similar to freelook.
RotationUpdateTicks
Section titled “RotationUpdateTicks”Tick interval for updating player rotation.
Targets
Section titled “Targets”Defines what entities AutoWalk will follow: Player, Mob, Animal, Villager, ArmorStand, Invisible
Not using AntiBot correctly may cause the module to chase bots.
OnlyWithKillAuraTarget
Section titled “OnlyWithKillAuraTarget”Only activates AutoWalk when KillAura has a valid target.
NoWalkDistanceToTarget
Section titled “NoWalkDistanceToTarget”Stops walking when within this distance to the target.
Allows jumping while walking. Use JumpFix in KillAura.
StopWhileEating
Section titled “StopWhileEating”Disables walking while the player is eating.
StopWhileSlowness
Section titled “StopWhileSlowness”Stops walking if affected by slowness.
AdStrafeOnHit
Section titled “AdStrafeOnHit”Enables automatic strafing after hitting a target.
AdStrafeTime
Section titled “AdStrafeTime”Duration of strafe after a hit.
DelayAfterRespawn
Section titled “DelayAfterRespawn”How long to wait after respawning before walking resumes.