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SmartClicking

Works like a function that for entity would return if should attack or not based on hurttime. Reduces CPS and gives human-like behaviour and acts like imperfect perfect hit.

Min/Max Smart Hurttime Start/End & NotInARow

Section titled “Min/Max Smart Hurttime Start/End & NotInARow”

Takes random Number Min-Max thats describes when should clicking phase End and Start. Random number may be set to be NotInARow

Defines how upper and lower bound limits for how long should phase last.

A random chance that player wont attack in phase.