AimAssist
MinPreAimRange:
Section titled “MinPreAimRange:”How close the target needs to be for aim to start locking on. Lower = aim starts sooner.
MaxPreAimRange:
Section titled “MaxPreAimRange:”How far away aim assist works. Higher = lock-on from further away. Diffrent values shows randomness.
Mode: Stable, Experimental
Section titled “Mode: Stable, Experimental”- Stable: Basic, safe version with reliable behavior.
- Experimental: May feel snappier or more aggressive but less predictable.
ImproveYourAimInput
Section titled “ImproveYourAimInput”Boosts how your mouse input is used. Makes small movements smoother and more precise.
Mode: Experimental
Section titled “Mode: Experimental”Strength:
Section titled “Strength:”Controls how strong the experimental aim assist is. Higher values = more aggressive snapping or correction.
FasterMouseMovement:
Section titled “FasterMouseMovement:”If true, allows aim assist to react quicker to fast mouse movements. Helps keep up when you flick or turn fast.
Mode: Stable
Section titled “Mode: Stable”OwnHorizontalRotationMultiplier:
Section titled “OwnHorizontalRotationMultiplier:”How much your left/right mouse movement affects rotation. Higher = faster turn speed.
OwnVerticalRotationMultiplier:
Section titled “OwnVerticalRotationMultiplier:”Same as above but for up/down (pitch) movement.
HorizontalAssistMultiplier:
Section titled “HorizontalAssistMultiplier:”How much the aim helps side-to-side. Boost this if you’re missing left/right.
VerticalAssistMultiplier:
Section titled “VerticalAssistMultiplier:”Helps you stay on target up/down. Useful if targets jump or crouch.
AutoAim
Section titled “AutoAim”Turns on automatic aiming. Will aim at targets without manual input if not using Click setting.
MinHorizontalSpeed:
Section titled “MinHorizontalSpeed:”The slowest side-to-side speed auto-aim will move at.
MaxHorizontalSpeed:
Section titled “MaxHorizontalSpeed:”The fastest auto-aim is allowed to move side-to-side.
MinVerticalSpeed:
Section titled “MinVerticalSpeed:”Slowest up/down speed auto-aim uses.
MaxVerticalSpeed:
Section titled “MaxVerticalSpeed:”Fastest up/down speed auto-aim uses.
HorizontalSmoothness:
Section titled “HorizontalSmoothness:”Controls how “soft” the aim glides left/right. Higher = less snappy.
VerticalSmoothness:
Section titled “VerticalSmoothness:”Same thing but for up/down aiming.
SmoothEarly:
Section titled “SmoothEarly:”If true, it starts smoothing at the beginning of the aim move instead of snapping first.
NoRotationFovMode: 2D, 3
Section titled “NoRotationFovMode: 2D, 3”- 2D: Only checks horizontal FOV.
- 3: Uses full 3D box for smarter detection, better with vertical targets or flying ones.
NoRotationHorizontal:
Section titled “NoRotationHorizontal:”Width of the area where aim doesn’t rotate the view. Good for looking legit.
NoRotationVertical:
Section titled “NoRotationVertical:”Height of that same no-rotate box.
HorizontalBoxSize:
Section titled “HorizontalBoxSize:”How wide the total no-rotation zone is around your crosshair.
RandomizationStrength:
Section titled “RandomizationStrength:”How much randomness is added to aim. Higher = more human-looking, less snappy.
RandomizeInNoRotationFovs:
Section titled “RandomizeInNoRotationFovs:”If true, adds randomness even when you’re inside the no-rotation zone.
HorizontalFov:
Section titled “HorizontalFov:”How far left/right your aim will look for targets.
VerticalFov:
Section titled “VerticalFov:”How far up/down your aim will look for targets.
Click:
Section titled “Click:”AimAssist will only rotate player when clicking attack button. Use AutoClicker module if you dont like clicking.
DiggingCheck:
Section titled “DiggingCheck:”If true, disables aim when breaking blocks. Keeps you from snapping while mining.
SingleTarget:
Section titled “SingleTarget:”If on, only focuses one target at a time. Stops switching mid-fight.
Targets: Player, Mob, Animal, Villager, ArmorStand, Invisible, Dead, Teammates
Section titled “Targets: Player, Mob, Animal, Villager, ArmorStand, Invisible, Dead, Teammates”What kind of entities the aim system can lock onto. Turn off stuff you don’t want to hit.
Weapons: Axes, Fists, Rest, Rods, Sticks, Swords
Section titled “Weapons: Axes, Fists, Rest, Rods, Sticks, Swords”Lets you choose which weapons activate the AimAssist when all conditions are meet.