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AimAssist

How close the target needs to be for aim to start locking on. Lower = aim starts sooner.

How far away aim assist works. Higher = lock-on from further away. Diffrent values shows randomness.

  • Stable: Basic, safe version with reliable behavior.
  • Experimental: May feel snappier or more aggressive but less predictable.

Boosts how your mouse input is used. Makes small movements smoother and more precise.


Controls how strong the experimental aim assist is. Higher values = more aggressive snapping or correction.

If true, allows aim assist to react quicker to fast mouse movements. Helps keep up when you flick or turn fast.


How much your left/right mouse movement affects rotation. Higher = faster turn speed.

Same as above but for up/down (pitch) movement.

How much the aim helps side-to-side. Boost this if you’re missing left/right.

Helps you stay on target up/down. Useful if targets jump or crouch.

Turns on automatic aiming. Will aim at targets without manual input if not using Click setting.

The slowest side-to-side speed auto-aim will move at.

The fastest auto-aim is allowed to move side-to-side.

Slowest up/down speed auto-aim uses.

Fastest up/down speed auto-aim uses.

Controls how “soft” the aim glides left/right. Higher = less snappy.

Same thing but for up/down aiming.

If true, it starts smoothing at the beginning of the aim move instead of snapping first.

  • 2D: Only checks horizontal FOV.
  • 3: Uses full 3D box for smarter detection, better with vertical targets or flying ones.

Width of the area where aim doesn’t rotate the view. Good for looking legit.

Height of that same no-rotate box.

How wide the total no-rotation zone is around your crosshair.

How much randomness is added to aim. Higher = more human-looking, less snappy.

If true, adds randomness even when you’re inside the no-rotation zone.

How far left/right your aim will look for targets.

How far up/down your aim will look for targets.

AimAssist will only rotate player when clicking attack button. Use AutoClicker module if you dont like clicking.

If true, disables aim when breaking blocks. Keeps you from snapping while mining.

If on, only focuses one target at a time. Stops switching mid-fight.

Targets: Player, Mob, Animal, Villager, ArmorStand, Invisible, Dead, Teammates

Section titled “Targets: Player, Mob, Animal, Villager, ArmorStand, Invisible, Dead, Teammates”

What kind of entities the aim system can lock onto. Turn off stuff you don’t want to hit.

Weapons: Axes, Fists, Rest, Rods, Sticks, Swords

Section titled “Weapons: Axes, Fists, Rest, Rods, Sticks, Swords”

Lets you choose which weapons activate the AimAssist when all conditions are meet.