TimerRangeV2
TimerRangeV2 is an enhanced timer manipulation module. It controls how your game ticks (server updates) are sped up or slowed down dynamically, especially during combat, to improve hit registration and synchronization while trying to remain undetected by anti-cheats.
DynamicLagTicks
Section titled “DynamicLagTicks”Enables dynamic adjustment of lag ticks to better sync timer changes with lag.
LagTicks
Section titled “LagTicks”Amount of ticks to lag. 1tick = 50ms
LagTickDiff
Section titled “LagTickDiff”The difference in lag ticks allowed before adjusting timer behavior.
TimerTicks
Section titled “TimerTicks”Number of timer ticks to speed up or slow down per cycle.
MaxTargetHurttime
Section titled “MaxTargetHurttime”Maximum hurt time of a target entity to consider for timer manipulation.
Sets delay before timer manipulation activates or repeats.
Correct
Section titled “Correct”Enables correction for timer adjustments to avoid desync.
Dynamic
Section titled “Dynamic”When enabled, timer adapts dynamically based on conditions (false means fixed).
Accurate
Section titled “Accurate”Ensures the timing adjustments are precise.
Enables debug mode to display timing info for troubleshooting or just chat cosmetic.
OnlyOnGround
Section titled “OnlyOnGround”Timer manipulations only activate when player is on the ground.
FixMode
Section titled “FixMode”Select fix mode for timer behavior: None, Fix1, or Fix2 (explained before).
Extreme
Section titled “Extreme”An option for aggressive timer manipulation (details depend on implementation).
Targets
Section titled “Targets”Defines which entities the module should consider for timer effects.
OnlyWhileKillAura
Section titled “OnlyWhileKillAura”Module activates only when KillAura (auto attack) is active.
PreAimRange
Section titled “PreAimRange”Range in blocks to pre-aim for targets before applying timer manipulation.