TimeRange
TimerRange manipulates the game’s internal timer speed to speed up or slow down actions like attacks, movement, or block placing. It controls how fast game ticks advance, helping with faster clicks or actions while trying to remain undetected by anti-cheat systems.
The base delay in milliseconds before the timer effect starts.
TimerTicksForward
Section titled “TimerTicksForward”The number of game ticks the timer moves forward (speeds up) when active.
Tolerance
Section titled “Tolerance”The amount of allowed variation in timing to avoid detection or glitches.
BalanceCheck
Section titled “BalanceCheck”Enables balancing checks to keep the timer changes subtle and fair.
MinAdditionalStop
Section titled “MinAdditionalStop”The minimum extra random pause added after the delay to make timing less predictable.
MaxAdditionalStop
Section titled “MaxAdditionalStop”The maximum extra random pause added after the delay for variability.
OnlyOnGround
Section titled “OnlyOnGround”If enabled, the timer only works when the player is on the ground (not mid-air).
Dynamic
Section titled “Dynamic”Allows the timer to adjust dynamically based on in-game conditions.
OnlyKillAura
Section titled “OnlyKillAura”The timer only activates when KillAura (automatic attacking) is enabled.
ClickCheck
Section titled “ClickCheck”Synchronizes timer changes with player clicks to maintain consistency.
ForbiddenSneak
Section titled “ForbiddenSneak”Disables the timer while sneaking to avoid detection or glitches.
FixMode
Section titled “FixMode”Applies specific fixes or optimizations to improve timer stability or avoid anti-cheat flags.
No fix mode.
Usually targets basic timing inconsistencies or synchronization problems, smoothing out timer speed changes to avoid sudden jumps that can trigger anti-cheats.
Typically a more advanced or aggressive fix that may include additional corrections or tweaks for specific edge cases where Fix1 isn’t enough.