LagRange
Simulates lag spikes by delaying and correcting position to manipulate hit registration or confuse server-side detection.
PredictTicks
Section titled “PredictTicks”How many ticks ahead the module predicts movement.
Duration of the simulated lag spike in ticks.
Correct
Section titled “Correct”If true, repositions you correctly after the lag.
OnlyOnGround
Section titled “OnlyOnGround”Only activates while you’re on the ground.
Stops the lag behavior after conditions are met.
Applies short tap-lag correction logic.
Delay after attack
Section titled “Delay after attack”How long to wait (in ms) after an attack before activating LagRange.
Delay between lags
Section titled “Delay between lags”Minimum time (in ms) between two LagRange activations.
Stop early
Section titled “Stop early”Stops LagRange early after this many ticks if conditions are met.
Targets
Section titled “Targets”OnlyWhileKillAura
Section titled “OnlyWhileKillAura”Works only when KillAura is enabled.
Targets
Section titled “Targets”List of valid targets (Player, Mob, Animal, Villager, ArmorStand).
PreAimRange
Section titled “PreAimRange”Distance at which pre-aiming starts.
Enables debug output.
OnlyInThirdPerson
Section titled “OnlyInThirdPerson”Shows debug only in 3rd-person view.
Time debug gets displayed
Section titled “Time debug gets displayed”Duration (in seconds) to show debug info on screen.