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LagRange

Simulates lag spikes by delaying and correcting position to manipulate hit registration or confuse server-side detection.

How many ticks ahead the module predicts movement.

Duration of the simulated lag spike in ticks.

If true, repositions you correctly after the lag.

Only activates while you’re on the ground.

Stops the lag behavior after conditions are met.

Applies short tap-lag correction logic.

How long to wait (in ms) after an attack before activating LagRange.

Minimum time (in ms) between two LagRange activations.

Stops LagRange early after this many ticks if conditions are met.

Works only when KillAura is enabled.

List of valid targets (Player, Mob, Animal, Villager, ArmorStand).

Distance at which pre-aiming starts.

Enables debug output.

Shows debug only in 3rd-person view.

Duration (in seconds) to show debug info on screen.