Blink
Temporarily stores (chokes) movement packets and releases them all at once to simulate lag or desync. This allows you basically teleport on most servers.
PacketDirection
Section titled “PacketDirection”Controls which packets are intercepted:
OnlyIncoming:
Section titled “OnlyIncoming:”Only blocks incoming server packets.
OnlyOutgoing:
Section titled “OnlyOutgoing:”Only blocks outgoing player packets.
AutoDisable:
Section titled “AutoDisable:”Automatically disables the module after X ticks. Example: 7 ticks: you will move freely for 350ms while appearing to other people “bugged” and after 7 ticks you will be teleported for your oponents.
DisableOnAttack
Section titled “DisableOnAttack”Disables Blink when you attack an entity (optional for legit appearance).
DisableKillAura
Section titled “DisableKillAura”Disables Blink if KillAura is enabled. Helps prevent detection during combat. Interacting with other players wont work while using blink anyways.