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Blink

Temporarily stores (chokes) movement packets and releases them all at once to simulate lag or desync. This allows you basically teleport on most servers.

Controls which packets are intercepted:

Only blocks incoming server packets.

Only blocks outgoing player packets.

Automatically disables the module after X ticks. Example: 7 ticks: you will move freely for 350ms while appearing to other people “bugged” and after 7 ticks you will be teleported for your oponents.

Disables Blink when you attack an entity (optional for legit appearance).

Disables Blink if KillAura is enabled. Helps prevent detection during combat. Interacting with other players wont work while using blink anyways.