Velocity
Reduces or cancels knockback and other motion effects caused by attacks, explosions, or other sources to help you maintain control and avoid being pushed around.
Modes:
Section titled “Modes:”Intave13:
Section titled “Intave13:”Cancels or reduces knockback by manipulating movement packets specifically made for Intave anti-cheat.
Basic:
Section titled “Basic:”Simply reduces knockback by scaling down the player’s velocity after being hit.
Grim-1.17:
Section titled “Grim-1.17:”Targets knockback patterns from Minecraft 1.17, adjusting motion accordingly to reduce KB.
CustomMotion:
Section titled “CustomMotion:”Applies a user-customizable velocity adjustment, allowing precise control over KB reduction.
Reverse:
Section titled “Reverse:”Inverts or reverses knockback motion to counteract the push effect.
Legit:
Section titled “Legit:”Reduces knockback in a way that mimics normal player behavior to avoid detection.
Karhu:
Section titled “Karhu:”Uses a specialized algorithm to reduce knockback commonly effective on servers using Karhu anti-cheat.
PushGround:
Section titled “PushGround:”Focuses on reducing knockback while the player is on the ground, ignoring air knockback.
Intave/PolarFlag:
Section titled “Intave/PolarFlag:”Combines techniques to bypass Intave and Polar anti-cheats by managing velocity packets and motion.
Spoof:
Section titled “Spoof:”Spoofs player position or velocity packets to confuse server-side knockback calculations.
Safewalk:
Section titled “Safewalk:”Integrates knockback reduction with safe movement, preventing knockback-related slips or falls.
OldMinemen:
Section titled “OldMinemen:”Tailored to reduce knockback on servers using older Minemen anti-cheat versions.
Hypixeltest:
Section titled “Hypixeltest:”Adjusts velocity to counter knockback on Hypixel’s specific anti-cheat system.
Intave:
Section titled “Intave:”A variant focused solely on Intave anti-cheat knockback mechanics.
BoundingBlox:
Section titled “BoundingBlox:”Uses bounding box adjustments to mitigate knockback effects.
PolarBlock:
Section titled “PolarBlock:”Reduces knockback by blocking or canceling specific polar motion packets.
General knockback push reduction by canceling or modifying push vectors.
PacketCanceling:
Section titled “PacketCanceling:”CancelType:
Section titled “CancelType:”Tells the module when to cancel the packet:
Never cancel.
OnlyOnGround:
Section titled “OnlyOnGround:”Cancel only when you’re standing on the ground.
OnlyInAir:
Section titled “OnlyInAir:”Cancel only when in the air.
Always:
Section titled “Always:”Always cancel the packets.
500PacketKeepAlive:
Section titled “500PacketKeepAlive:”**Purpose: ** Keeps your connection active by confirming you’re still online.
Canceling:
Section titled “Canceling:”Simulates lag or desync. Often used to make anti-cheat systems ignore knockback or movement inconsistencies.
S32PacketConfirmTransaction
Section titled “S32PacketConfirmTransaction”Purpose: Sent when interacting with your inventory (clicking, moving items).
Canceling:
Section titled “Canceling:”Can hide or delay inventory actions from the server, which helps spoof movement or avoid detection when performing fast or illegal inventory actions.
S48PacketResourcePackSend
Section titled “S48PacketResourcePackSend”Sent when the server attempts to make you download and apply a resource pack.
Canceling:
Section titled “Canceling:”Prevents forced resource pack downloads. Sometimes used to interfere with specific server-side triggers that rely on this packet. Not directly related to combat but can help prevent detection or forced visuals.
PacketCount:
Section titled “PacketCount:”How many times this packet should be canceled. Optional — used for fine control (e.g., only cancel 6 times, not infinitely).
Settings for the specified modes: Intave13, Grim-1.17, Karhu, Intave/PolarFlag, Spoof, SafeWalk, OldMinemen, HypixelTest, PolarBlock
Section titled “Settings for the specified modes: Intave13, Grim-1.17, Karhu, Intave/PolarFlag, Spoof, SafeWalk, OldMinemen, HypixelTest, PolarBlock”Intave/PolarFlag Has an aditional setting called Polar:true/false. Have it at true if the server users polar anti cheat and false if it uses other anti-cheats such as Intave.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disable velocity cancel when sprint key is pressed.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disable velocity cancel during long jump.
IgnoreFire:
Section titled “IgnoreFire:”Ignore fire damage knockback effects.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Prevents damage sound packets from other players for less client lag or distraction.
PacketCanceling:
Section titled “PacketCanceling:”Enables canceling certain packets to reduce knockback.
PacketsToCancel: S00PacketKeepAlive S32PacketConfirmTransaction S48PacketResourcePackSend
Mode: Basic
Section titled “Mode: Basic”VelocityPacket
Section titled “VelocityPacket”XZVelocityInAir:
Section titled “XZVelocityInAir:”Controls horizontal velocity when in the air.
VelocityInAir:
Section titled “VelocityInAir:”Controls overall velocity when in the air.
CancleInAir
Section titled “CancleInAir”Cancels knockback while airborne.
XZVelocityOnGround:
Section titled “XZVelocityOnGround:”Controls horizontal velocity when on the ground.
VelocityOnGround:
Section titled “VelocityOnGround:”Controls overall velocity when on the ground.
CancelGround:
Section titled “CancelGround:”Cancels knockback while on the ground.
ExplosionPacket
Section titled “ExplosionPacket”Explosion:
Section titled “Explosion:”Enables explosion knockback handling.
XZVelocityInAirExplosion:
Section titled “XZVelocityInAirExplosion:”Controls horizontal velocity in air from explosions.
VelocityInAirExplosion:
Section titled “VelocityInAirExplosion:”Controls overall velocity in air from explosions.
CancelAirExplosion:
Section titled “CancelAirExplosion:”Cancels air knockback caused by explosions.
XZVelocityOnGroundExplosion:
Section titled “XZVelocityOnGroundExplosion:”Controls horizontal velocity on ground from explosions.
VelocityOnGroundExplosion:
Section titled “VelocityOnGroundExplosion:”Controls overall velocity on ground from explosions.
CancelGroundExplosion:
Section titled “CancelGroundExplosion:”Cancels ground knockback caused by explosions.
IntervalOptions
Section titled “IntervalOptions”NotWhileSPressed:
Section titled “NotWhileSPressed:”Does not cancel velocity if sprint key is pressed.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Does not cancel velocity during long jumps.
Delay or lag adjustment for velocity canceling.
IgnoreFire:
Section titled “IgnoreFire:”Igores knockback caused by fire damage.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Cancels damage sound packets from other players to reduce lag or distractions.
PacketCanceling:
Section titled “PacketCanceling:”PacketsToCancel:
Section titled “PacketsToCancel:”S00PacketKeepAlive
S32PacketConfirmTransaction
S48PacketResourcePackSend
CustomMotion
Section titled “CustomMotion”XZMotionInAir:
Section titled “XZMotionInAir:”Controls horizontal motion reduction while in the air.
XZMotionOnGround:
Section titled “XZMotionOnGround:”Controls horizontal motion reduction while on the ground.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disables velocity canceling if the sprint key is pressed.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disables velocity canceling during long jumps.
Sets lag or delay for velocity adjustments.
IgnoreFire:
Section titled “IgnoreFire:”Ignores velocity changes caused by fire damage.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Cancels damage sound packets from other players to reduce lag or distractions.
PacketCanceling:
Section titled “PacketCanceling:”PacketsToCancel:
Section titled “PacketsToCancel:”S00PacketKeepAlive
S32PacketConfirmTransaction
S48PacketResourcePackSend
Mode: Reverse
Section titled “Mode: Reverse”ReverseStart:
Section titled “ReverseStart:”Activates reverse velocity movement at the start of a hit (pushes player opposite to knockback).
ReverseStrafe:
Section titled “ReverseStrafe:”Controls strafing movement direction reversal to counter knockback, value 1 means enabled.
XZ-Velocity Strength:
Section titled “XZ-Velocity Strength:”Strength of horizontal (X and Z axis) velocity reversal to reduce knockback.
Y-Velocity Strength:
Section titled “Y-Velocity Strength:”Strength of vertical (Y axis) velocity reversal to reduce knockback.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disables reverse velocity if sprint key is pressed.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disables reverse velocity during long jumps.
Delay or lag setting for velocity manipulation.
IgnoreFire:
Section titled “IgnoreFire:”Ignores velocity effects caused by fire damage.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Cancels damage sound packets from others to reduce distractions.
PacketCanceling:
Section titled “PacketCanceling:”PacketsToCancel:
Section titled “PacketsToCancel:”S00PacketKeepAlive
S32PacketConfirmTransaction
S48PacketResourcePackSend
Mode: Legit
Section titled “Mode: Legit”JumpInInv:
Section titled “JumpInInv:”Allows velocity jump logic to work even while inventory is open.
JumpDelay Mode:
Section titled “JumpDelay Mode:”Chance:
Section titled “Chance:”Uses random chance to decide if a jump will happen when hit.
JumpChance:
Section titled “JumpChance:”A percentage (e.g., 100) controlling the likelihood of a jump being triggered when eligible.
IntervalDelay:
Section titled “IntervalDelay:”Uses timing rules to decide if and when to jump, possibly with realistic delay patterns.
MinJumpInterval / MaxJumpInterval:
Section titled “MinJumpInterval / MaxJumpInterval:”Range of ticks between jumps. Controls how often the player jumps to reduce velocity.
NotInARow:
Section titled “NotInARow:”Prevents repeating velocity jumps too frequently in succession.
Outliers:
Section titled “Outliers:”Enables occasional irregular jump intervals to appear more legit.
MinJumpIntervalOutlierValue / MaxJumpIntervalOutlierValue:
Section titled “MinJumpIntervalOutlierValue / MaxJumpIntervalOutlierValue:”Defines outlier timing range when Outliers is enabled.
MinOutlierDelay / MaxOutlierDelay:
Section titled “MinOutlierDelay / MaxOutlierDelay:”Time between outlier events.
Normal Distribution:
Section titled “Normal Distribution:”Distributes jump timing using bell-curve-like randomness for more natural intervals.
Sigma:
Section titled “Sigma:”Controls variance of the normal distribution.
Center:
Section titled “Center:”Mean value around which the distribution is centered.
MinTickDelayBetweenJumps / MaxTickDelayBetweenJumps:
Section titled “MinTickDelayBetweenJumps / MaxTickDelayBetweenJumps:”Delay between jump actions when triggered.
CheckFallDamage:
Section titled “CheckFallDamage:”Only applies jumps if fall damage would be avoided or mitigated.
FallDistance / FallDistanceBufferSize:
Section titled “FallDistance / FallDistanceBufferSize:”Threshold for how much falling triggers a velocity jump.
NotWhileSpeed / NotWhileJumpBoost:
Section titled “NotWhileSpeed / NotWhileJumpBoost:”Disables jumping when player has speed/jump boost.
NotWhileSPressed / NotWhileLongJump:
Section titled “NotWhileSPressed / NotWhileLongJump:”Disables if sprint or long jump is active.
Optional delay or pause under lag conditions.
IgnoreFire:
Section titled “IgnoreFire:”Disables the effect when on fire.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Hides other players’ damage sounds.
PacketCanceling:
Section titled “PacketCanceling:”Cancels specific packets:
S00PacketKeepAlive
S32PacketConfirmTransaction
S48PacketResourcePackSend
Mode: PushGround
Section titled “Mode: PushGround”StartHurtTime:
Section titled “StartHurtTime:”The hurt time (in ticks) when the pushground effect starts working. Lower values apply reduction immediately after getting hit.
EndHurtTime:
Section titled “EndHurtTime:”The hurt time tick when the pushground effect stops. Higher values extend the protection.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disables pushground if you’re holding the backward (S) key.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disables pushground during long jump modules (helps with bypass and legit look).
(true = active only outside long jumps)
Optional delay (in ticks) to simulate network lag behavior. Often kept at 0 for responsiveness.
IgnoreFire:
Section titled “IgnoreFire:”If true, disables effects while on fire.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Prevents playing the hurt sound from others. Mainly aesthetic, can reduce attention in replays or logs.
Packet Canceling:
Section titled “Packet Canceling:”These help reduce knockback and simulate lag by delaying or cancelling important communication with the server.
500PacketKeepAlive
Section titled “500PacketKeepAlive”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: 6
Cancels keep-alive packets to simulate disconnection or delay knockback handling.
S32PacketConfirmTransaction
Section titled “S32PacketConfirmTransaction”- CancelType: Same as above
- PacketCount: 1
Cancels or delays inventory transactions to prevent detection of fast switches or spoofed movements.
S48PacketResourcePackSend
Section titled “S48PacketResourcePackSend”- CancelType: Same as above
- PacketCount: 6
Blocks forced resource pack downloads—helps avoid certain visual-based server checks.
Mode: Intave
Section titled “Mode: Intave”XZOnHit:
Section titled “XZOnHit:”How much horizontal velocity (knockback) is allowed when hit. 0.80 will make you take 80% of the KB so 20% is reduced.
XZOnHitSprint:
Section titled “XZOnHitSprint:”Adjusts horizontal velocity when sprinting.
IntaveSmart:
Section titled “IntaveSmart:”Enables logic to automatically adapt to different anti-cheat behavior (bypass assist).
IntaveBoost:
Section titled “IntaveBoost:”Simulates movement boost to appear legit while reducing KB.
IntaveBoostDelay:
Section titled “IntaveBoostDelay:”Delay (in ms) between boost attempts to avoid detection.
IntaveBoostOnGroundTicks:
Section titled “IntaveBoostOnGroundTicks:”How many ticks you must be on ground before boost can apply.
XZVelocity:
Section titled “XZVelocity:”Manual control of horizontal velocity after hit (negative values = reverse motion).
YVelocity:
Section titled “YVelocity:”Vertical velocity control (jump effect after hit).
SneakInAir:
Section titled “SneakInAir:”Sneaks while airborne—used to reduce KB and spoof fall status.
Water:
Section titled “Water:”Enables special KB logic in water.
WaterInterval:
Section titled “WaterInterval:”Interval for applying water logic.
Cobweb:
Section titled “Cobweb:”Applies anti-KB logic in cobwebs.
Ladder:
Section titled “Ladder:”Enables velocity bypass while on ladders.
LadderXZOnly:
Section titled “LadderXZOnly:”Limits ladder logic to horizontal direction only.
Enables micro-jumping or hop-based bypassing after hit.
JumpInInv:
Section titled “JumpInInv:”Performs jumps while inventory is open to help reduce motion lag abuse.
JumpDelay Mode:
Section titled “JumpDelay Mode:”- Delay: waits a fixed time between jumps
- Tick: jumps based on tick intervals
- Chance: random chance per tick
MinJumpDelay / MaxJumpDelay:
Section titled “MinJumpDelay / MaxJumpDelay:”Delay range between allowed jumps (used in delay/tick modes).
Fall Check:
Section titled “Fall Check:”CheckFallDamage:
Section titled “CheckFallDamage:”Avoids jumping or bypassing if it would cause fall damage.
FallDistance:
Section titled “FallDistance:”Max distance before it stops jumping to avoid taking damage.
FallDistanceBufferSize:
Section titled “FallDistanceBufferSize:”Buffers values to smooth transitions.
Conditional Limits:
Section titled “Conditional Limits:”- NotWhileSpeed / NotWhileJumpBoost / NotWhileSPressed / NotWhileLongJump:
Disables KB reduction if any of these modules or keys are active, to keep movement legit-looking.
Optional lag simulation delay (0 ticks/none).
IgnoreFire:
Section titled “IgnoreFire:”Disable effects if you’re on fire.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Mutes other players’ hit sounds (cosmetic or desync effect).
Packet Canceling:
Section titled “Packet Canceling:”Used to spoof lag, delay server updates, or bypass checks.
S00PacketKeepAlive
Section titled “S00PacketKeepAlive”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: 6
S32PacketConfirmTransaction
Section titled “S32PacketConfirmTransaction”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: 1
S48PacketResourcePackSend
Section titled “S48PacketResourcePackSend”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: Number of packets to cancel.
Mode: BoundingBox
Section titled “Mode: BoundingBox”StartHurtTime:
Section titled “StartHurtTime:”Defines the time window (in ticks) after taking damage when the velocity manipulation is active.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disables the effect if you’re holding the S (backward) key.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disables the effect while LongJump module is active.
Adds an artificial delay before applying the velocity logic (measured in ticks).
IgnoreFire:
Section titled “IgnoreFire:”Ignores hurt events caused by fire (so the mode won’t activate from fire ticks).
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Suppresses hurt sounds of other players on your client.
PacketCanceling:
Section titled “PacketCanceling:”Cancels specific server packets to reduce KB consistency or bypass flags.
S00PacketKeepAlive
Section titled “S00PacketKeepAlive”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: 6
S32PacketConfirmTransaction
Section titled “S32PacketConfirmTransaction”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: 1
S48PacketResourcePackSend
Section titled “S48PacketResourcePackSend”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: Amount of packets to cancel.
Mode: Push
Section titled “Mode: Push”PushMode (Simple, Expert):
Section titled “PushMode (Simple, Expert):”Determines the method used to reduce knockback.
-
Simple:
Basic, straightforward knockback reduction. -
Expert:
More advanced, uses hurttime with PushMotion depending on the hurt time.
Expert Hurttimes:
Section titled “Expert Hurttimes:”There are 10 different modes, each giving different values depending on the hurt time.
PushOnGround:
Section titled “PushOnGround:”Enables push control only when the player is on the ground.
PushMotion:
Section titled “PushMotion:”Controls how much motion is applied when push effects trigger (usually values or parameters affecting movement during knockback).
PushStart / PushEnd:
Section titled “PushStart / PushEnd:”Define when the push effect starts and ends during knockback.
OnGround:
Section titled “OnGround:”Enables push control only when the player is on the ground.
NotWhileSPressed:
Section titled “NotWhileSPressed:”Disables push control if the sneak (shift) key is pressed.
NotWhileLongJump:
Section titled “NotWhileLongJump:”Disables push control while performing a long jump to avoid conflicts.
Adds a delay (in ticks) to the push effect to handle server lag or avoid detection.
IgnoreFire:
Section titled “IgnoreFire:”If enabled, ignores knockback from fire damage sources.
CancelDamageSoundsFromOtherPlayers:
Section titled “CancelDamageSoundsFromOtherPlayers:”Cancels the sound effects from other players’ damage to reduce client lag or distraction.
Packets To Cancel:
Section titled “Packets To Cancel:”List of packets to cancel (prevent from being sent/processed) to reduce knockback or avoid server detection. Common ones include:
500PacketKeepAlive
Section titled “500PacketKeepAlive”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: Number of packets to cancel (e.g., 6)
S32PacketConfirmTransaction
Section titled “S32PacketConfirmTransaction”- CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: Number of packets to cancel (e.g., 1)
548PacketResourcePackSend
Section titled “548PacketResourcePackSend”CancelType: None / OnlyOnGround / OnlyInAir / Always
- PacketCount: Number of packets to cancel