TargetArea
Makes your character automatically strafe (circle-strafe) around the target during combat, improving movement and making it harder for enemies to hit you.
X (Left ↔ Right):
Section titled “X (Left ↔ Right):”Controls left and right movement.
Increasing X = move east/right.
Decreasing X = move west/left.
Y (Up ↕ Down):
Section titled “Y (Up ↕ Down):”Controls vertical height.
Increasing Y = move up.
Decreasing Y = move down.
Z (Forward ↔ Backward):
Section titled “Z (Forward ↔ Backward):”Controls forward and backward movement.
Increasing Z = move south/forward.
Decreasing Z = move north/backward.
Minimum distance left/right from the target’s X position.
Negative values allow strafing far to the left.
Maximum distance right of the target’s X position.
Allows strafing far to the right.
Usually defines how far below the target you can be for strafing to activate.
Maximum vertical height above the target where strafing is allowed.
255 = unrestricted (can strafe from below or above easily).
Minimum forward/backward Z-range. This large value likely forces strafing to trigger only when very close.
Same as MinZ in this case — sets the valid range along the Z-axis (forward/backward) where TargetStrafe activates.
Reverse:
Section titled “Reverse:”When true, inverts the defined area — strafing activates outside the given Min/Max bounds instead of inside.
Useful for enabling strafing only when far away, or to avoid being predictable.