ProjectileAimBot
Automatically adjusts your aim when throwing or shooting projectiles (like bows, eggs, snowballs, potions, ender pearls, tridents, etc.) to hit moving targets. It rotates your view to improve accuracy while still allowing customizable legit-looking behavior.
Independent
Section titled “Independent”Aimbot runs separately from KillAura or rotation modules.
Linear
Section titled “Linear”Rotations follow a straight and constant path toward the target. Smooth but robotic.
Rotations use curved easing, mimicking natural human aim more realistically.
Rotation Speed Settings
Section titled “Rotation Speed Settings”MinYawSpeed / MaxYawSpeed
Section titled “MinYawSpeed / MaxYawSpeed”Minimum and maximum horizontal rotation speed (left/right) in degrees per tick.
MinPitchSpeed / MaxPitchSpeed
Section titled “MinPitchSpeed / MaxPitchSpeed”Minimum and maximum vertical rotation speed (up/down) in degrees per tick.
Acceleration Settings
Section titled “Acceleration Settings”MinYawAcceleration / MaxYawAcceleration
Section titled “MinYawAcceleration / MaxYawAcceleration”Controls how quickly yaw rotation accelerates toward the target (makes it ramp up instead of instantly snapping).
MinPitchAcceleration / MaxPitchAcceleration
Section titled “MinPitchAcceleration / MaxPitchAcceleration”Same as above, but for pitch (vertical).
CurveMode
Section titled “CurveMode”Interval
Section titled “Interval”Time (in ticks) between curve updates.
Lower = faster curve changes.
Amplitude
Section titled “Amplitude”How far the aim moves off-center.
Higher = more visible wave motion.
Frequency
Section titled “Frequency”How fast the wave moves.
Higher = quicker wiggles, lower = smoother aim.
Randomization: MinRandomStrength / MaxRandomStrength
Section titled “Randomization: MinRandomStrength / MaxRandomStrength”Adds aim jitter to make your aim less perfect and more human-like.
Strength defines how much randomness is added to the final rotation.
RandomizeOnlyAtRotating
Section titled “RandomizeOnlyAtRotating”If true, random jitter is only applied while turning, not when already aimed at target.
BetterAcceleration
Section titled “BetterAcceleration”When true, uses a smoother and more realistic acceleration curve for aim transitions.
Targeting Control
Section titled “Targeting Control”MaxTargetLookFovDiff
Section titled “MaxTargetLookFovDiff”Maximum field of view difference allowed between your current rotation and the target’s location.
Prevents snapping to targets too far from your screen center.
Combat
Section titled “Combat”If true, activates only during combat or while using KillAura.
AimRange
Section titled “AimRange”Maximum range (in blocks) at which aimbot will try to aim at a target.
Predict
Section titled “Predict”Enables prediction of target movement (especially useful for long-range bow shots or moving targets).
OnlyAtKillAura
Section titled “OnlyAtKillAura”When true, activates only when KillAura is enabled.
OnlyKillAuraTarget
Section titled “OnlyKillAuraTarget”Limits aim adjustment to only the current KillAura target, ignoring other entities.
AssistAtRightClick
Section titled “AssistAtRightClick”When true, aim assist activates only while holding right-click (for bows, potions, etc.).
Targets
Section titled “Targets”Defines what entities can be aimed at:
Player, Mob, Animal, Villager, ArmorStand, Invisible, Dead
Note: Not using AntiBot might cause the module to attack bots like shopkeepers.