Skip to content

Criticals

Improves the chance to land critical hits by manipulating movement and sprinting conditions during attacks.

Performs a very small jump (low hop) to trigger critical hits, designed to bypass Intave anti-cheat.


Sends specific packets to the server to fake the upward movement needed for critical hits without actually jumping.


Simulates lag to create the timing window for critical hits, useful on servers sensitive to movement.


Tricks the server into thinking you are airborne without jumping, allowing critical hits without leaving the ground visually.


Allows custom configuration of packets to tailor critical hit triggering based on server specifics.


Modifies outgoing packets related to movement to induce critical hit conditions.


Sets how long the module simulates lag to time critical hits better, improving success rate during network delays.

Forces critical hit conditions even when they normally wouldn’t occur, increasing the chance to trigger critical hits artificially.

Controls whether your movement slows down on the ground during critical attacks.

Enables sprinting while on the ground during critical hits.

Controls movement slowdown while in the air during critical hits.

Allows sprinting both on the ground and in the air during critical hits.

Automatically adjusts critical hit conditions based on the situation to optimize performance.


Sets how long the module simulates lag to time critical hits better, improving success rate during network delays.

Forces critical hit conditions even when they normally wouldn’t occur, increasing the chance to trigger critical hits artificially.

Whether to activate NoGround mode only when hitting a target.

Makes the player appear slightly floating to the server, aiding in critical hit triggering.

Duration (in ticks) to simulate lag when using NoGround mode to improve critical hit timing.

Forces the critical hit effect even when normal conditions aren’t met.

Activates NoGround mode only if the jump key is held down.

Enables NoGround mode only when attacking a KillAura target. Keep this off if you are using other aim hacks.

(Usually true) Allows critical hits to occur while airborne.

Allows critical hits to be registered even when on the ground.


Whether to use a specific packet type (C06) for movement updates.

How often the custom packets are sent (in ticks).

Whether to send the first movement packet in the sequence.

Whether the first packet reports the player as on the ground.

Minimum vertical offset added to the first packet to simulate slight upward movement.

Maximum vertical offset added to the first packet.

Whether to send the second movement packet.

Whether the second packet reports the player as on the ground.

Minimum vertical offset added to the second packet.

Maximum vertical offset added to the second packet.

Whether to send the third movement packet.

Whether the third packet reports the player as on the ground.

Minimum vertical offset added to the third packet.

Maximum vertical offset added to the third packet.

Whether to send the fourth movement packet.

Whether the fourth packet reports the player as on the ground.

Minimum vertical offset added to the fourth packet.

Maximum vertical offset added to the fourth packet.

Duration of simulated lag to optimize critical hit timing.

Forces critical hit conditions even if natural triggers aren’t met.

Activates packet sending only when the jump key is held.

Enables the mode only when attacking a KillAura target.

Allows critical hits while airborne.

Allows critical hits while on the ground.


Activates the mode only when hitting a target.

Changes the “on ground” status in packets to false, making the server think the player is airborne.

Minimum vertical offset added to packets to simulate upward movement.

Maximum vertical offset added to packets.

Simulates lag duration to improve timing for critical hits.

Forces critical hit conditions even if normal triggers aren’t met.

Enables mode only if the jump key is pressed.

Enables mode only when attacking a KillAura target.

Allows critical hits while airborne.

Allows critical hits while on the ground.