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AutoPot

Automatically throws or drinks potions based on health, timing, and conditions. Used for survival, PvP, and regeneration.

MinPitchSpeed: Minimum speed at which your view (pitch) adjusts when AutoPot looks down to throw a potion. Prevents slow or unnatural aim movement.

MaxPitchSpeed: Maximum pitch adjustment speed for aiming downward when potting. Simulates legit player movement. If MinPitchSpeed and MaxPitchSpeed are diffrent a random value will be chosen every time.

HealHearts: AutoPot activates when your health drops below the set number of hearts.

Instant: When enabled, throws the potion instantly (no aim smoothing). Faster response, but flags very easy on most anti-cheats.

Minimum delay in ticks before AutoPot performs the click action (throw/drink) after activation starts.

Maximum delay before clicking. Adds randomness to avoid detection and simulate human reaction. 20 ticks= 1second

Minimum delay between two AutoPot actions (if using multiple potions in sequence).

Maximum delay between potions thrown. Helps simulate real timing between potion throws.

Minimum delay after potion is used before the client returns to normal state (e.g., back to combat).

Maximum delay after click. Used to randomize behavior for anti-cheat bypass.

Only uses potions if they are in the hotbar. Prevents AutoPot from accessing inventory directly (safer on servers with inv checks).

Allows AutoPot to access potions from inventory slots. Riskier but useful when hotbar is full or empty.

Disables AutoPot while KillAura is active. Prevents overlap or conflicts during combat.

Specifies which potion types AutoPot will use:

AllPositive – Any positive effect potion (e.g., Strength, Fire Resistance)
Section titled “AllPositive – Any positive effect potion (e.g., Strength, Fire Resistance)”