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AntiFireBall

The AntiFireBall module automatically targets and hits back fireballs, when they are within a specified range and under the right conditions. Use teams module to prevent hitting your teammates fireballs.

The minimum yaw (horizontal rotation) speed in degrees per second when turning to face a fireball. Lower values make smoother but slower turns.

The maximum yaw speed when aiming. Higher values allow faster turns. If MinYawSpeed and MaxYawSpeed are different a random value between them will be taken.

The minimum pitch (vertical rotation) speed in degrees per second. Determines how fast the player looks up/down toward a fireball.

The maximum pitch rotation speed. Together with MinPitchSpeed, controls aiming smoothness. If MinPitchSpeed and MaxPitchSpeed don’t have the same value, a random value will be chosen every time.

Determines how the module calculates the angle to turn toward the fireball: • Head – Aims based on the player’s head direction. • BestHitVec – Calculates the best point on the fireball to hit. • NearestHitVec – Aims at the closest possible hit point on the fireball.

When true, uses advanced math and smoothing for human-like rotation, reducing the chance of detection by anti-cheat systems.

Smooths the rotation between angles frame by-frame for visual consistency.

Defines the algorithm used for adding randomness to your rotation, helping avoid anti-cheat detection: • Random – Basic random. • SecureRandom – Cryptographically secure randomness (slower but stealthier). • Gaussian – Smooth curve-based randomness. • Intave – Specifically mimics behavior acceptable to Intave anti-cheat.

Controls what gets randomized: • None – No randomization. • Basic – Light variation. • Doubled – Adds more variance. • OnlyRotation – Only your aim is randomized. • Advanced – Full randomization of movement and aim.

Controls how strong the randomization effect is.

When enabled, gives consistent player movement direction, even while the module changes your view angle. Prevents missteps or strange pathing.

A variation of MoveFix that tries to hide the movement corrections. Options include: • None – No silent move fix. • Advanced – Applies hidden fixes without altering visible movement.

Specialized move fix logic to bypass the Intave anti-cheat system. Should be true if playing on such servers.

If true, disables actual view rotation while still interacting with fireballs, basically hits the fireball without turning the player which would flag most anti-cheats.

Distance, at which the module will start tracking and aiming at fireballs.

Number of ticks to wait before reacting to a new fireball after the first one is hit. 1 second= 20 ticks.

When true, slows player movement slightly during aiming or while hitting a fireball, making it look more legit.

A condition to check how long the fireball entity has existed before the module will target it. Useful to avoid reacting to newly spawned fireballs close to you.

If true, the module will not activate while you’re mining or holding down left-click, preventing interruptions during block breaking.

Controls how high up and down the module will aim on the fireball. 1.0 = aims at the whole fireball height. 0.5 = aims near the middle.

Controls how wide of the fireball’s side the module can aim at. 1.0 = targets the entire width. 0.5 = focuses on the center

ℹ️ Important Notes for AntiFireBall Module

Section titled “ℹ️ Important Notes for AntiFireBall Module”
  • Use Teams Module: Prevents hitting teammates’ fireballs.
  • RotationMode: BestHitVec and NearestHitVec offer better accuracy but require tuning hitbox percentages.
  • Randomization Settings: Adjust RandomType and Randomize carefully to avoid anti-cheat detection.
  • MoveFix and SilentMoveFix: Enable these for smoother player movement while aiming.
  • SlowDown: Helps appear more legitimate but can reduce movement speed temporarily.
  • NotWhileDigging: Prevents interference during mining; enable if you frequently dig while using the module.